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Ardarr-Norr & surrounding Skarrna
(player info)
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Here is what I've customized for Ardarr-Norr. Some is from the randomizer tools in the HM5 GMG, some I wrote just so players could get anything in the players' handbook, and some is made up entirely.
From the Kingdoms of Kalamar setting, Skarrna is led by eight "skryvvalkers" who have little mutual strife. The two in the book are "Fourhorns", who runs the island Voritti as a hemp farm, and "Thelka", who is like the mayor of the city-state of Ardarr-Norr. It also includes Hreslin the gnome sage and names "Viljar" as Thelka's advisor and Hurrkal the wizard as Viljar's enemy. The rest of the NPCs were rolled up + written by me or are from player characters' families. I wrote all the shop descriptions.
The chief Skrywalker is the "earl" who lives in and commands Ardarr Fortress and its heavy cavalry. The earl appoints high-level advisors, sets foreign trade policies, and may dole out justice, including exile from Ardarr-Norr.
Skrywalkers |
name |
gender/pronoun |
ancestry |
clan's expertise |
name of gang and of skryfort |
Thelka |
F |
Fhokki & Dejy |
weaving, embroidery, tailoring, suturing |
The Talon Freaks of Bloody Wolf Keep |
Fourhorns |
M |
Fhokki & Dejy |
soil management, growing times and seasons, efficient harvesting |
The Scalding Grypes of Horns Den |
Wugara |
F |
Raitho-Dejy |
horse training, mounted archery on mountainous terrain |
The Spite Thugs of Wicked Crow Castle |
Kirra Hairylegs |
F |
Drohkker |
falconry, religious lore and history |
The Ravager Monks of Horse Chopper Monastery |
Dirak |
T |
Half-woodelf Half-fhokki |
numerous kinds of tanning and leatherwork |
The Glutton Hounds of Barrow Soot Keep |
Burgo |
M |
Torakki |
hunting and skinning, making very good fur tents |
The Jagged Hogs of Vile Gremlin Castle |
Yunyar |
M |
Half-orc Half-raitho |
mining, converting caves into lairs, weaponizing any minerals in them |
The Bristle Beasts of Gutwrench Castle |
Bearmer |
M |
Half-kalamaran Half-fhokki |
boating, fishing, rope use, net-weaving |
The Impaler Bastards of Swamp Dog Keep |
Thelka has four supporting "barons" on the mainland. Fourhorns has two barons on his island Voritti. Each baron has a keep. The rest of the skryvvalkers basically run "gangs".
name |
alignment |
castle name |
Baroness Vashela |
CG |
Bonny Elk Chateau |
Baron Nimar |
NG |
Butterfly Castle |
Baroness Dojzaru |
LG |
Tanager Keep |
Baron Norri |
LG |
Coral Estate |
(mainland barons)
Vashela |
image |
A stout woodswoman who wants to understand life. She leads the Order of the Black Lion. |
enemies |
ice fairies, various separate orcs, giants, grel, grevans |
likes |
fungus teas |
dislikes |
sweets |
famous deeds |
Repelled the ice fairies into Narrajy orc territory. Camped a hunting party through a snowstorm using 20 dogs for warmth. Kills trolls. |
famous mistakes |
Imprisoned a grel who escaped and killed a dozen men-at-arms. Burned a thicket down fighting a troll. Had a trained truffle pig burgled. |
service to nearby people |
- trains hunting-lodge hunters if they are reasonably famous and honorable
- routs highwaymen off the highway
- her small company sells preserved meats, furs, and herbs to shyff merchants
|
immediate family |
married with 3 children; husband "Lukhan" |
Nimar |
image |
A very large follower of the Raiser who loves elves. He tries his best to feed everyone wheat. He is an expert at growing plants and managing farms. |
enemies |
ice fairies; magnet for evil priests |
likes |
elves, including grel to an extent |
dislikes |
moneylenders |
famous deeds |
Killed a corrupt guard in a duel. Freed a wrongfully-jailed foreigner. Drove out a monastery of locust-priests. |
famous mistakes |
Had a family of tenants killed by mercenaries. Lost a field to a clan of idlers. Was once poisoned and robbed by an elf. |
service to nearby people |
- Every wheat farmer harvests with an accompanying festival in autumn. Nimar harvests in summer too.
- Maintains a small army and signal network of local volunteers
- Pays well to farmers, roadworkers, engineers, and more. Subsidizes midwives for the needy.
|
immediate family |
divorced, 3 children; ex-husband "Merlur" |
Dojzaru |
image |
A Reanaarian/Dejy merchant and sailor who believes sincerely in fair pay for honest work, and in "full disclosure" in business. Her family is originally from Gaalia. She leads the Sunny Barterers, and trades wholesale with overseas merchants. |
enemies |
Gaalia, Zoan Commerce Consortium, Golden Alliance, Order of the Blue Salamander, various slavers & pirates |
likes |
garlic |
dislikes |
sports |
famous deeds |
Exposed a seller of lemon horses. Caught a gnome hawking fools-gold, who was exiled from Skarrna. Disclosed a merchant company selling human leather as "ape leather". |
famous mistakes |
Was charmed into donating weapons to shady soldiers. Tried selling a captive smilodon in Macot, which escaped. Unknowingly sold 100,000 melting sheafs of paper to Ardarr-Norr university. |
service to nearby people |
- runs an honest merchant guild "The Sunny Barterers"
- is occasionally persuaded to buy slaves from foreigners to rehabilitate and free them
- investigates swindlers, poisoners, fraud, and probable schemers
|
immediate family |
married, 6 children; husband "Hregult" |
Norri |
image |
A drab and serious man of Drokkher descent. Norri is a miner, geologist, alchemist, and astronomer. He keeps a meticulously catalogued rock collection. |
enemies |
slen, hurrkul, arachnid-men, separate giants and orcs |
likes |
cabbage juice |
dislikes |
plain, fresh, crystal-clear water |
famous deeds |
Discovered a cavern rich in gold, lead, and cassiterite (inhabited by trolls). Found a comet flying between the moons Diadolai and Pelselond. Once spoke at length with a rogue arachnid-man. |
famous mistakes |
Has made 2 experimental iron ships which both rapidly sunk. Has been rebuffed by giant eagles multiple times. Lost a salt mine to acid-flooding and noxious fumes. |
service to nearby people |
- Chief foreman of the Ardarr-Norr mint.
- Writes books about mining, dungeoneering (including trap designs), and surviving underground.
- Knows the nomadic paths and ways of wild barbarians throughout the land.
|
immediate family |
Married, 3 children; wife "Mabba" |
Thelka |
image |
Barbarian anointed by The Way of Berserk. Fought 6 skrywalker gangs to retain ownership of Ardarr-Norr. Wiry old woman with missing front teeth. |
enemies |
all of the barons' plus: planar outsiders, lawful-neutral priests, Kalamar |
likes |
loud singing |
dislikes |
books, writing, mages |
famous deeds |
Drafted an incompetent weaver in Stackton. Melted down a Vicelord altar. Torched a docked Kalamaran merchant ship. |
famous mistakes |
Tried to conquer the mermen. Badly improvises prayers. Chain-smokes while in temples. |
service to nearby people
|
- fights crime
- expels nuisances
- maintains highway structure and safety
|
immediate family |
widowed, 8 children; late husband "Norath", the former earl |
Viljar |
image |
An advisor to Thelka, Ardarr-Norr's military commander. Patient and heavyset. |
likes |
honey |
dislikes |
hangings |
famous deeds |
Wiped out a Slennish mountain fort. Negotiated an alliance with the gnome titans. Exposed a shoddy armor embezzlement scheme. |
famous mistakes |
Lost a nuisance wizard who fireballed a neighborhood. Sunk a slaver ship, including the slaves. Was thrown by a fire giant while engaging orcs. |
service to nearby people |
- oversees the Ardarr-Norr guard
- oversees the Ardarr-Norr heavy cavalry
- hunts invaders, tax evaders, and traitors
|
immediate family |
married, 2 children; wife Doka |
Viljar's subordinates who manage wilderness bases
Lt. Lonna (fort blaze) |
image |
Daughter of a drover. A short leathery woman in a patchwork tabard. |
likes |
staying up late |
dislikes |
hymns |
famous deeds |
Lanced the eye out of a perverse pirate |
famous mistakes |
Got lost on patrol and wound up in Vhott after an extra 10 days |
immediate family |
Married, 7 children; husband Arvok |
Lt. Pela (fort mallet) |
image |
An orphan raised by Raiser priests in Shyff. She prizes soap. |
likes |
fishing |
dislikes |
cloaks |
famous deeds |
punched a warhammer through a Kalamaran knight's platemail |
famous mistakes |
Lost 5 soldiers to a grizzly bear while marching stoned. |
immediate family |
unmarried |
Lt. Dobri (fort keen) |
image |
A press-ganged outcast. Lanky and tired-looking. |
likes |
masons, extravagant architecture |
dislikes |
taverns |
famous deeds |
Was given a troupe of violent deserters and borderline mutineers, and made them act like normal disciplined soldiers. |
famous mistakes |
Lost 40 horses in an ambush where only a single orc was seen. |
immediate family |
married, 7 children; wife "Hizava"
|
Lt. Halon (fort bosun) |
image |
Son of bean farmers. Stocky with a forked beard. |
likes |
big swords |
dislikes |
sailors |
famous deeds |
Repelled an invading unit of ogres, wolves, and ice-fairies |
famous mistakes |
made his soldiers catch their own food for 2 months instead of just filing a requisition |
immediate family |
married, 6 children; wife "Sammock" |
Fourhorns |
image |
Skrywalker who owns Voritti island. Noodly-limbed gravelly man. |
likes |
wrestling, hunting |
dislikes |
harps |
famous deeds |
Fought a shipful of gnoles in a casino. Pushed each soldier in fort mallet out of the wrestling ring. Catches fish by hand. |
famous mistakes |
Farmers keep defecting or deserting. Human traffickers keep nabbing people in port cerise. Once had the island covered in middens. |
immediate family |
Married, 6 children; wife "Thula" |
Fourhorns' barons
Baron Dabhok |
image |
Manages practical building issues in Wuvi. A gristly, pallid man with a beard half as long as his overly-long ribcage. |
likes |
snails |
dislikes |
unarmored and lightly-armored bloodsports and duels |
famous deeds |
Predicted a blight and saved half a crop. |
famous mistakes |
Lost a frontier castle to undead. |
immediate family |
unmarried |
Baroness Sarsha |
image |
Mayor and chief accountant of Port Cerise. A dumpy older woman with a vulpine face. |
likes |
fresh sparkly snow |
dislikes |
animal trophies |
famous deeds |
Raised a child she found in a well, "Sandy". |
famous mistakes |
Had an entire brothel abducted by Brolenese |
immediate family |
divorced, 2 children; ex-husband "Shargus" |
Noble ranks
- Thelka the earl
- Thelka's Guard & Viljar (military commander)
- Thelka's Advisors (bookkeeper, commerce manager, chirurgeon general, nature expert,)
- Barons
- Minor skryvvalkers
- Assorted reeves, vassals, meiers, sheriffs, etc
Ardarr-Norr's military rotates in a big circle around Skarrna, staying at these stops for up to four days (in good weather):
- each mainland baron's keep
- 4 more skarrna cavalry forts run by Viljar's lieutenants (Forts Bosun, Keen, Mallet, Blaze)
- the lowest 2 vrykarr cantons (Baverholler & Gruda's Mills)
- the hunting lodge
- shyff
Ardarr-Norr neighborhoods (pop 16,100)
- Market platz + Main street
- The town's only straight road leads from the harbor to the outdoor market. Mostly full of open stalls at sunrise, and of loiterers at sunset.
- Harbor
- Intake, taxation, inventory of incoming ships. Most of it was hand-excavated and quarried. There are warehouses owned by local and foreign companies.
- Shipyard district
- Companies here build, repair, modify ships, and adjust vessel weaponry, masts, number of oars, amount of cargo space, etc.
- Whaler Town
- Homes and workplaces of whalers, whale processors, and ivory carvers. Includes docks, warehouses, and stone whale pits.
- Pearl Town
- Large churches, villas of reputable merchants, homes of semi-retired knights and upper-class patrons
- Thelka's Fortress
- Walled stone fortress housing and training active-duty heavy cavalry
- Scrivener Platz
- University, stationers, paper makers, bookbinders, some temples
- Pilgrim Village
- Houses boasting multiple rooms with enough land to garden on.
- Hemp Town
- Homes and workshops of weavers, bleachers, common tailors.
- Lumber Town
- Homes of loggers, sawyers, carpenters
- Honey Grove
- Large forested area originally used by the Fhokki-Dejy settlers for divination rituals
- Bunny Park
- Grassy outdoor park with a small market on the weekend and a common grazing area the rest of the week. Full of skunks and rats.
- Dall Village
- "The nice slum". Nasty clothing stores, middens melting in the rain, collapsing stables, abandoned temples, very bad brothels and bars. The people are mostly all friendly.
- Gutter Town
- "The mean slum". Muggers, night-killers, cannibals, traitors, child-snatchers, thief gangs, knife priests, slaves of thieves and priests...
Ardarr-Norr merchant affiliations
with city land plots and offices
- (none - some merchants are just independent or family businesses)
- Sunny Barterers
- Skarrna Trade Guild (runs trade between shyff, ardarr-norr, fymar; arranges overseas trade in ardarr-norr only)
- Zoan Commerce Consortium
- Golden Alliance
- Blue Salamander (Secret)
- Brolenese (Secret)
- (pirates)
Brendan's family's businesses
- Dorn's inn: "The Sow Goblin"
- baker "Norm"
- peddler "Bolun"
- mason "Blanche"
- dog trainer "Gita"
- grain merchant "Kofak"
- old press gang "Jökel"
- bookbinder "Almar"
Businesses in main road of Ardarr-norr
Here to have "prepared" places for PCs to buy items from the PHB
(there would be more)
Main-road meals
- tavern - "The Sow Goblin"
- tavern - "Vrykor's Trembling Heart"
- tavern - "The Nimble Rummery"
- tavern - "Thekev's Silent Dagger"
- baker - "Norm"
- coffee & tobacco cafe - "Jet Horns"
Main-road Shops
"Atelier Adako" |
Common linen, leather, and wool garments |
Exterior |
A small building made of dark logs. |
Interior |
Ready-made garments sized for tall people are hanging on cedar pegs. The room smells like incense. Leaning under and around the garments are bolts of cloth in a variety of mostly-pale dyes. There is a low, wide table and a spinning wheel.
|
People |
A short, dark-eyed woman whose garments are embroidered with bright poinsettas. |
Dokkevi |
Leather garments, leather equipment, saddles, leather armor. Instruments made to order. |
Exterior |
A rectangular cabin with a long awning. Its outside features are a heavy, leather-upholstered door, a slat bench, and a wide window made of green-blue glass, which is criscrossed with iron latticework. The bench is pushed close to a wooden planter of small orange flowers.
|
Interior |
Behind the counter is a rack with wood-handled punches, giant awls, thick needles, and shears. A finished set of bagpipes is also hanging up. A variety of leather cloaks, gloves, robes, pouches, shoes and garments for big and small laborers are hanging around on walls and racks. There is a corner shelf with fringey thread and crafting supplies.
|
People |
A liver-spotted, small Reanaarian man with wet-looking hair.
|
Enga |
Any garments (made to order) |
Exterior |
A small home with a mural of farmers daubed in several bright colors.
|
Interior |
On a huge sandstone close to the fireplace, a wheel of cheese is half-melting, and a small pot of coffee is simmering. There is a long table set with fat candles, with 8 angular wooden seats.
|
People |
A very old Fhokki woman about 2 meters tall with very thick bones and long, neat hair.
|
Frallo |
Blankets and furniture (made to order) |
Exterior |
A stout building sided with knotted barn boards. The roof is battened and overlapping boards.
|
Interior |
The left wall is filled with a stack of dry lumber and plain workbenches with built-on wooden vises. Sawdust is all over the left half of the room and a small spider is in the corner. The right is taken up by a modified wine rack, its cubbies stuffed with rolled-up wool blankets. A few premium 2-person fur blankets are hanging behind the counter.
|
People |
A pudgy man with thin hair and a goatee.
|
Bindle Gruney's Sack Shop |
Sacks, bags, containers, backpacks |
Exterior |
A white waddle-daub building with a log roof, which is fringed with hanging moss. There are a couple linen sacks full of daisies leaning on the wall.
|
Interior |
Four looms with a kid working at each one, making colorful knapsacks and backpacks. A dozen finished backpacks are sitting on simple knockdown shelves. Behind the counter are many stacks of sacks.
|
People |
A little guy with buggy eyes and silky long hair.
|
Zanust |
Iron & bronze tools and hardware |
Exterior |
A small cylindrical stone house with a wedged-open door, attached to a pavilion made of thick lumber posts, with an airy forge setup. A bulky woman is making nails.
|
Interior |
A sand-covered floor, a charcoal forge, vise grips, a swage block, heavy anvils, and a few barrels.
|
People |
A deeply sun-tanned Reanaarian woman with full smiling cheeks.
|
Pagil's Ropewalk |
Rope |
Exterior |
A long barn with a loosely boarded wall, grown over outside with weeds.
|
Interior |
Several pairs of workers, half walking backwards for several yards, half staying in place, cooperating to braid long hemp ropes.
|
People |
A frog-nosed clerk with greasy hair and a sunburned face.
|
Selkie Hetta's Wax Crafts |
Candles (miniature and huge), wax crafts |
Exterior |
A dark redwood cabin with shutter windows and a creaking open door.
|
Interior |
Pine racks of tallow candles of varying thicknesses, tiny wax statues of historic figures and game pieces. There are a couple honeycombs shaped into simple jewellery. In the fireplace, a cauldron is sitting directly on a pile of ash and red embers.
|
People |
A rotund young woman wearing seaweed-green face makeup.
|
Wylett's Light Stall |
Torches, kindling, firewood, tinderboxes, lamp oil |
Exterior |
A roomy, high, undyed, unbleached canvas tent.
|
Interior |
Sacks of bundled torches, a shelf of tinderboxes, gallon-tins of lamp oil, firewood tied in twine bundles. There is a stack of hinged boxes.
|
People |
A tubby horseshoe-bald tan man with a round nose. He is in a loose outfit of light and dark browns.
|
Bulyur |
Locks, locksmithing services |
Exterior |
A narrow red-brick building with a white-washed door and an assymmetrical, copper-plated roof.
|
Interior |
A counter with a hacksaw, punches, a small hammer.
|
People |
A tall messily-groomed man about as hairy and muscular as a gorilla.
|
Kofak |
flour, groats, oats, farina, ; barley, buckwheat, teff, sorghum, and radishes |
Exterior |
A granary built into the gateway to Pilgrim Town. The "left" tower is a guard tower the city guard uses as a watch-house. The "right" tower is 2 floors taller with a winch and pully hanging off the roof; the granary hooks crates and sacks of grain from the street into loading balconies, and stores them until they are sold or delivered. Between the two towers is a walkable wall and a portcullis gate.
|
Interior |
The inside of the stone tower is coated with yellow plaster, with regularly spaced alcoves for torches. A parchment chart on the wall apparently tracks deliveries and contracts for the next 6 months. On the far wall is a stone staircase following the circular curve upward. On a metal rack are sacks of various grains, each about 20 pounds. There are also fresh radishes and dark clay pots (of pickled radishes).
|
People |
An auburn-haired skinnyfat Fhokki with a large forehead and a small beard.
|
Mango Yush's Sundries |
Groceries; tuns of drink; weeks of raw ingredients |
Exterior |
A light-blue shack with a mural of fruits daubed on the outside.
|
Interior |
A dozen cramped shelves of bulk food. Most of it is 20lb sacks of beans, rice, and nuts. There are some dried fruits and sugarcanes, fresh gourds, and bitter fruits. Barrels are stacked along the north wall, some of them are improvised shelves holding an odd shovel or mallet. There are some dried meats strung above them, using rough cordage made of weeds.
|
People |
A brunet Reanaarian is holding an unlit cigarette in his teeth. A grey cat is swishing its tail and a white cat is sitting properly on its hind end.
|
Yeren |
Household carpentry |
Exterior |
A longhouse with double barn doors and shutter windows along the walls covered by small awnings, each with a moulded sill.
|
Interior |
A long wooden workbench that six people could lay on and not be touching. Alcoves holding bronze lamps. A hearth and chimney made of irregular stones. There is an oversized rack full of ship boards and discarded furniture.
|
People |
A slim woman with one eye higher than the other, a red face, and a bob cut.
|
Darduk |
Huge carpentry, shipbuilding, carts, framing |
Exterior |
A drab warehouse with large, open windows.
|
Interior |
A floor fit with completely square and level boards, each at least 20' long. An enormous lathe with pedals for four people. Regularly spaced iron braziers. Smaller windows close to the ceiling venting the smoke out. 8 huge workbenches with iron plates. Multiple piles of dry, debarked logs and planks.
|
People |
A broad-shouldered man with a grey walrusy moustache.
|
"The Kiln Twins", Miji and Rabos |
Glassware and Pottery |
Exterior |
A high-ceilinged hut with an angular clay-shingled roof. A mosaic made of broken pot chunks is plastered on the wall facing the street. It is depicting an old woman viewing an astrolabe.
|
Interior |
Two white brick kilns face toward each other, under a large glass window. There is a brick counter and shelves recessed into the wall, with new pots, mugs, and flasks in a variety of sizes.
|
People |
A short man with stout, stubby bones and a clean-shaven face. Here is also a tall, thin man with extremely crooked teeth and a straight, neat beard.
|
Sorjen |
Jewellery, Decorating, and Gem Cutting |
Exterior |
A modest wood-log shack, with a panel hanging off an iron signpost, carved with the image of a cut gem.
|
Interior |
A somewhat cluttered and dusty workshop with a few cleared areas. There are stacks of buckets, and spread around the counters at random are: a tiny anvil, a loupe, some cloths, a couple vials, blocks of soap and tins of polish.
|
People |
A darkly-tanned man with long blonde hair and blue eyes. His clothing is made of tweed and deer skin.
|
Nimo |
Paper, books, pens ; scroll cases, lecterns, ink etc |
Exterior |
A pale yellow stone building, with wooden lattice set onto the blue glass window.
|
Interior |
Stacks of parchment by the yard, ink in small corked bronze flasks, an open wood chest of legibles and stationary supplies.
|
People |
A bespectacled man of droopy posture. His clothes and arms are covered in multi-colored ink stains.
|
bookbinder "Almar" |
Paper, books, pens ; scroll cases, lecterns, ink etc; scribes, famuli, research, science, philosophy, languages |
Exterior |
An orange brick building with a busy bird nest on the clay shingle roof.
|
Interior |
A bright, naturally-lit store that smells like juniper berries. There are neat stacks of bookbinding materials; slats of wood, stone slabs the size of tombstones, some kind of steel screw press... There are also finished books arranged by color on racks.
|
People |
A middle-aged man with dark red hair and half a beard. He is dressed in formal red robes decorated with (elven) writing, with the sleeves pinned up. The center of his lower lip is tattooed light blue, and his large ears end in a dull point.
|
Lula |
shields, baskets |
Exterior |
A building with walls made of whitish stone and mortar, with a crystal glass window. The roof is thatch and pitch. The door is tightly-fit planks, wickered over like an enormous shield.
|
Interior |
A row of medium shields are hanging on a low rack, with a few small shields are leaning on them on the floor. On the top shelves are some oversized bark baskets. The shop smells like frying fish.
|
People |
A fair woman past 55 who is a little pudgy. She has thick eyebrows and thick forearms.
|
Hreslin (hreslin the gnome) |
scribes, famuli, research, science, philosophy, languages |
Exterior |
A 3-story tower carved out of a single gigantic tusk.
|
Interior |
Half a dozen kegs, a shelf of clear glass mugs on the wall. A taxidermied chicken. A roughly-carpented table holding several flasks of blue and green slimes. A coal forge, currently off. There is a pot of pine needle tea on top of the forge.
|
People |
A gnome whose remaining side-hair has been feathered upward like duck wings. He is dressed in a white lizard skin robe and pervertedly-curled velvet shoes.
|
Poat's Dock Shoppe |
bowying & fletching; field maintenance kits |
Exterior |
A small log building with a dark brick chimney. A hanging blue piece of slate is engraved with: a rope hitched to one of those thick metal dock pins.
|
Interior |
There is a wooden jig holding some curing bow staves. A workbench is here with a dozen vises attached to one edge. Each vise holds a finished longbow arrow. Some shears and a small whittling knife are out. There are shelves stocked with tools for carpentry and salvage, including saws, rasps, and crowbars.
|
People |
A thin man with droopy eyes, a broad face, and a pliant physique, dressed in a burlap toga and a wide-brimmed leather hat.
|
Gorzo |
new weapons |
Exterior |
A building made of huge quarried stones painted a slight pink. There is a complete forge on in a half-open room on the side, which includes specialized jigs and haft-horses for making polearms.
|
Interior |
A brightly lit, cool, and over-sterile room with a counter and polished spruce racks. A few polished weapons typical of horsemen are hanging up, as well as fine scalpels, saws, and butcher knives.
|
People |
A hefty man nearly 7 feet tall with overlong arms and a big gut. Two watchmen in scale mail are shuffling near the counter, each with a spear and a dog.
|
Bolun |
used weapons, used everything-else |
Exterior |
A long log building with patches of the roof plated with various metals. A black and white checkered banner is hanging close to the door.
|
Interior |
Racks made of bone, bronze, and mismatched wood hold a variety of household and travel supplies, roughly organized by "room of home" (kitchen wares, wash basins, small stools, fire pokers, etc). There is a prominent rack with secondhand weapons that look like they came from pirates. Also there are pins of horseshoes.
|
People |
A thick old man with a sun-leathered face, long mostly-grey hair, and neglected stubble. A few scowling dwarves in chainmail are looking around, each posted with a back to a wall.
|
Rovur |
used weapons |
Exterior |
A tall house made of rough lumber, whose front face is decorated with clean-looking plaster and airy, spacious windows.
|
Interior |
Rusty warhammers, spearheads, and maces are spread on sturdy racks throughout the shop. Some assorted edged weapons are hanging behind the counter.
|
People |
A smirking man with a youthful face and bright white short hair is sanding some rust off a morningstar. A few tattooed sailors armed with quarterstaves are guarding the place, puffing on silver tobacco pipes.
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For new metal armor, characters have to go to Thelka's Fortress or probably to a noble's estate. Most smiths, and some tailors, can refit looted metal armor, but this takes about a week.
To buy specific livestock, characters probably have to go out of town to a farm or village, or hire a drover to go get it for them. Random livestock are available in the market on wednesday mornings.
family farms |
Family name |
Specialty animal |
Barri |
mules, horses, donkeys |
Rolik |
cows, ox |
Emeya |
sheep |
Oorto |
fowl |
Povi |
piggies |
"guards"
- Ardarr-Norr city watch
- Golden Alliance mercenaries
- Bouncers
- Skarnn cavalry
- Vigilante-priests
- Busybodies and aggressive weirdoes
Gaol / Punishment
- Thelka's Donjon
- Tower of Crooks
- Tower of Foreign Crooks
- Stocks (near latrines)
- Public Oubliette (near latrines)
- Chopping Block
- Gallows
- Exile
dangerous stuff in town
- swindlers
- thieves
- drunk laborers
- pirates
- rowdy sailors
- panicked animals
- pests (smallish animals, giant insects, slimes)
- aquatic monsters (deep ones, merman outlaws)
- errant guards or men-at-arms
- whores/brothels
Voritti
#TODO to be detailed
An island 22.5 miles east-to-west, and 8 miles north-to-south. Most of it is terraced farmland, with some wooden minecarts for freight. There is one ruined bridge, where robbers are lairing near the end on the mainland.
- Horns Den - Fourhorns' castle
- Wuvi - homes and temples for most of the farmers. A monastic hospital is nearby, overlooking the sea.
- Stackton - ferries bulk goods, mainly to and from Ardarr-Norr
- Port cerise - gambling and redlight town with some luxury goods and garments for tourists; inns
Other out of town locations
Villages
#TODO services list
- other:
- The Munters are pirates who catch relatively unprotected people and sell them to the Brolenese. They hole up at a secret place in the mountains and sell people at a different secret location.
Skarrna Site list
- Cities
- Ardarr-Norr*
- Shyff*
- Fymar*
- Vhott*
- Trarr*
- Gothmerr*
- Gnome-Cantons*
- Skrywalker Castles
- Baron Castles
- Barbarian Camps
- Hunting Lodge
- Farms
- Villages
- Forts
- Other Natural Zones
- Rokk Woods*
- Narrajy Forest*
- Vrykarr Mountains*
- Spur Pollen Hills