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Rean-wilds Hexcrawl
Non-mountain, between Saaniema and Gothmerr
For the scale of "1 hex = 1 8-hour human hike".
Wanderer table is rolled every d8 hours.
Wanderers can be: actually the wanderers, their tracks, their junk, their bodies/graves.
Weather is rolled every day.
Hex can be "re-explored" for d8 hours to find a new "notable thing".
Morphs
Atmosphere and Conditions
Beatitude / Site Alignment |
1 | Blessed |
2 | Natural |
3 | Savage |
4 | Blasphemous |
Weather |
1 | less precipitation |
2 | same precipitation |
3 | more precipitation |
4 | windy day |
5 | d8 hours of fog |
6 | d4 hours of lightning |
Notable thing |
1 | 1 beehive |
2 | lava pool |
3 | clear brook |
4 | clear pond |
5 | brackish brook |
6 | brackish pond |
7 | cave - [animal] [bandit] [dumb monster] [smart monster] | currently-empty | religious-shrine |
8 | village - d6 houses |
9 | shack |
10 | [built-site] |
11 | thicket |
12 | barrow |
13 | broken raft / dead horses |
14 | 1d20 broken canoes |
15 | barge wreck / wagon wreckage |
16 | burial barrow |
17 | buried (stone or iron or bronze) pyramid or dome |
18 | fairy barrow |
19 | extraplanar rift |
20 | trading post |
Day Wanderers |
1 | [animal] sighting |
2 | [animal] tracks |
3 | [bandits] |
4 | baron's patrol |
5 | caravan -local or foreign; (incl dwarfs, gnomes, etc) |
6 | CE barbarians |
7 | CG barbarians |
8 | CN barbarians |
9 | demi/human/oid tracks |
10 | drovers |
11 | exile |
12 | fishers |
13 | gaunt man - skarnnan human, foreign human, gnome, elf, dwarf, orc, halfling, hobgoblin |
14 | grave robbers |
15 | herbalist |
16 | hunters -elf, dejy, halfling, etc |
17 | lost man - skarnnan human, foreign human, gnome, elf, dwarf, orc, halfling, hobgoblin |
18 | lumberjacks |
19 | mages |
20 | mercenaries |
21 | messengers |
22 | military fort patrol |
23 | pilgrims |
24 | [religion] retinue |
25 | sage's assistants |
26 | scavengers |
27 | scofflaw |
28 | sheep-herding nomads |
29 | skryvvalker patrol |
30 | [smart monster] (-troll) |
Night Wanderers |
1 | runaway slaves |
2 | elves |
3 | grel retinue |
4 | mages |
5 | [undead] |
6 | dark elves |
7 | [dumb monster] |
8 | [smart monster] |
9 | centaurs |
10 | [bandit] cannibals |
11 | [schemer's] hitman |
12 | arsonist |
Categories
smart monsters |
1 | bugbear |
2 | capritaur (hob2) |
3 | cueyatl (hob2) |
4 | dark-elf |
5 | deep-stalker (hob2) |
6 | dwarf |
7 | elf |
8 | gnole |
9 | gnome |
10 | goblin |
11 | grevan |
12 | hag |
13 | halfling |
14 | harpy |
15 | hobgoblin |
16 | kobold |
17 | leech man |
18 | leprechaun |
19 | lizard man |
20 | merman |
21 | minotaur |
22 | muscheron (hob2) |
23 | ogre |
24 | orc |
25 | phaya naga (hob2) |
26 | orgron (hob2) |
27 | pixie-fairy |
28 | snapper (hob2) |
29 | troll |
30 | warg |
undead |
1 | draug (hob2) |
2 | mummy |
3 | shadow |
4 | skeleton |
5 | vampire |
6 | wight |
7 | wraith |
8 | zombie |
dumb monsters |
1 | drake |
2 | giant subterranean lizard |
3 | lindwyrm |
4 | scarecrow |
5 | strix |
6 | tetzelwyrm |
7 | wyrm |
8 | wyvern |
animals |
1 | centipedes, beetles, ants [hob] |
2 | snakes [hob] |
3 | frogs |
4 | mice |
5 | bobcat |
6 | giant spiders [hob] |
7 | wolf [hob] |
8 | tortoise |
9 | seagull/raven/pigeon |
10 | duck/hen/grouse |
11 | rats [hob] |
12 | fox |
13 | rabbit/squirrel |
14 | weasel[hob] |
15 | beaver/otter/muskrat |
16 | giant weasel[hob] |
17 | mountain lion [hob] |
18 | 2d12 wild horses |
19 | 1d30 wild dogs |
20 | wolverine (hob2) |
21 | 1d30 reindeer |
22 | 2d12 bison |
23 | 2d12 wild asses |
24 | 2d12 sheep/goats |
25 | 1d30 seals |
26 | boars [hob] |
27 | wooly cheetah [hob] |
28 | bear [hob] |
29 | moose/elk [hob2] |
30 | giant crab [hob2] |
bandits |
1 | Slenizens |
2 | Kalamarans (doderan, kakidelan, ka'asan) |
3 | Failed farmers |
4 | Failed city-slickers |
5 | Evil barbarians |
6 | Gnome dregs |
7 | Munters; brokers to overseas slavers |
8 | Mercs; brokers to zoan slavers |
9 | Raubritter's knights |
10 | Pirates |
built-site |
state |
1 | occupied |
2 | abandoned |
3 | [dumb-monster]-conquered |
4 | [smart-monster]-conquered |
5 | [bandit]-conquered |
6 | [animal]-inhabited |
7 | [smart monster]-built |
8 | under renovation |
9 | under [smart monster] renovation |
10 | rubble/foundations/basements |
purpose/type |
1 | castle |
2 | stone tower |
3 | mansion |
4 | forward-base |
5 | mine |
6 | berry/spice farm |
7 | grain farm |
8 | vegetable farm |
9 | animal farm |
10 | orchard |
11 | monastery |
12 | training grounds |