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Rean-wilds Hexcrawl

Non-mountain, between Saaniema and Gothmerr

For the scale of "1 hex = 1 8-hour human hike".

Wanderer table is rolled every d8 hours.

Wanderers can be: actually the wanderers, their tracks, their junk, their bodies/graves.

Weather is rolled every day.

Hex can be "re-explored" for d8 hours to find a new "notable thing".

Morphs

Caves
1 2 3 4
1.1 2.1 3.1 4.1
1.2 2.2 3.2 4.2
1.3 2.3 3.3 4.3
1.4 2.4 3.4 4.4
Keeps
1 2 3 4
Contiguous example Walled example Corridored example Embedded example

Atmosphere and Conditions

Beatitude / Site Alignment
1Blessed
2Natural
3Savage
4Blasphemous

Weather
1less precipitation
2same precipitation
3more precipitation
4windy day
5d8 hours of fog
6d4 hours of lightning

Notable thing
11 beehive
2lava pool
3clear brook
4clear pond
5brackish brook
6brackish pond
7cave - [animal] [bandit] [dumb monster] [smart monster] | currently-empty | religious-shrine
8village - d6 houses
9shack
10[built-site]
11thicket
12barrow
13broken raft / dead horses
141d20 broken canoes
15barge wreck / wagon wreckage
16burial barrow
17buried (stone or iron or bronze) pyramid or dome
18fairy barrow
19extraplanar rift
20trading post

Day Wanderers
1[animal] sighting
2[animal] tracks
3[bandits]
4baron's patrol
5caravan -local or foreign; (incl dwarfs, gnomes, etc)
6CE barbarians
7CG barbarians
8CN barbarians
9demi/human/oid tracks
10drovers
11exile
12fishers
13gaunt man - skarnnan human, foreign human, gnome, elf, dwarf, orc, halfling, hobgoblin
14grave robbers
15herbalist
16hunters -elf, dejy, halfling, etc
17lost man - skarnnan human, foreign human, gnome, elf, dwarf, orc, halfling, hobgoblin
18lumberjacks
19mages
20mercenaries
21messengers
22military fort patrol
23pilgrims
24[religion] retinue
25sage's assistants
26scavengers
27scofflaw
28sheep-herding nomads
29skryvvalker patrol
30[smart monster] (-troll)
Night Wanderers
1runaway slaves
2elves
3grel retinue
4mages
5[undead]
6dark elves
7[dumb monster]
8[smart monster]
9centaurs
10[bandit] cannibals
11[schemer's] hitman
12arsonist

Categories

smart monsters
1bugbear
2capritaur (hob2)
3cueyatl (hob2)
4dark-elf
5deep-stalker (hob2)
6dwarf
7elf
8gnole
9gnome
10goblin
11grevan
12hag
13halfling
14harpy
15hobgoblin
16kobold
17leech man
18leprechaun
19lizard man
20merman
21minotaur
22muscheron (hob2)
23ogre
24orc
25phaya naga (hob2)
26orgron (hob2)
27pixie-fairy
28snapper (hob2)
29troll
30warg
undead
1draug (hob2)
2mummy
3shadow
4skeleton
5vampire
6wight
7wraith
8zombie

dumb monsters
1drake
2giant subterranean lizard
3lindwyrm
4scarecrow
5strix
6tetzelwyrm
7wyrm
8wyvern

animals
1centipedes, beetles, ants [hob]
2snakes [hob]
3frogs
4mice
5bobcat
6giant spiders [hob]
7wolf [hob]
8tortoise
9seagull/raven/pigeon
10duck/hen/grouse
11rats [hob]
12fox
13rabbit/squirrel
14weasel[hob]
15beaver/otter/muskrat
16giant weasel[hob]
17mountain lion [hob]
182d12 wild horses
191d30 wild dogs
20wolverine (hob2)
211d30 reindeer
222d12 bison
232d12 wild asses
242d12 sheep/goats
251d30 seals
26boars [hob]
27wooly cheetah [hob]
28bear [hob]
29moose/elk [hob2]
30giant crab [hob2]

bandits
1Slenizens
2Kalamarans (doderan, kakidelan, ka'asan)
3Failed farmers
4Failed city-slickers
5Evil barbarians
6Gnome dregs
7Munters; brokers to overseas slavers
8Mercs; brokers to zoan slavers
9Raubritter's knights
10Pirates

built-site
state
1occupied
2abandoned
3[dumb-monster]-conquered
4[smart-monster]-conquered
5[bandit]-conquered
6[animal]-inhabited
7[smart monster]-built
8under renovation
9under [smart monster] renovation
10rubble/foundations/basements
purpose/type
1castle
2stone tower
3mansion
4forward-base
5mine
6berry/spice farm
7grain farm
8vegetable farm
9animal farm
10orchard
11monastery
12training grounds