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Thief Guildmaster NPC Tables

Overview

Here's some random details for a "boss of thieves" NPC, which may or not help you write NPC's for your tabletop campaign.

These could (with a stretch) apply to a variety of alignments and locales. (In Kingdoms of Kalamar,) Prompeldia, Aasaer, Bet Kalamar, Sobeteta, Zha-nehzmish, Zoa, and Karasta all could have "thieves" in a guild, with different policies and local character.

All thieves in a "thieves guild" probably use rumormongering, forgery, bribery, direct lies, and theft to survive. At least these are the "superpowers" that thief characters can develop.

*You might also find the NPC quirk table helpful (HM5 GMG table 9.8) when you are creating all your lords and schemers and muggers.

alias
d4 format
1 (roll twice): <name> <name> e.g. "Dusk Bastard"
2 the <name> e.g. "The Oiseau"
3 mr/ms <name> e.g. "Mr Shitty"
4 <name> e.g. "Fisher"
d30 name fragment
01 lizard
02 stulk
03 beast
04 gloom
05 sif
06 dusk
07 bastard
08 grulpus
09 shining
10 roggit
11 bone
12 rusty
13 greybeard
14 chupi
15 clown
16 scuttle
17 golrus
18 shoga
19 hopeless
20 shitty
21 brisket
22 fisher
23 oiseau
24 grog
25 maestro
26 bon
27 ollu
28 cube
29 rook
30 sruzz

gender
1 female
2 male
3 mystery
4 n.a.

age-category
01 juvenile
02 adult
03 middle-age
04 old
05 unnaturally young (preserved or time-travelled, etc)
06 older than oldest life expectancy

race
01 gnome
02 human
03 half-elf
04 gnome titan
05 half-orc
06 hobgoblin
07 dwarf
08 lizardman
09 grel
10 halfling
11 gnole
12 half-hobgoblin
13 vermus
14 kobold
15 orc
16 goblin
17 hag
18 elf
19 centaur
20 bugbear

secret resource
01 charmed monsters
02 random magic item; appropriate to party level ±1d4
03 does not need sleep (through drugs & magic)
04 is a cleric
05 can freely travel between mirrors
06 can spider-crawl on ceilings
07 regenerates
08 can "read" another's memories
09 is a hologram
10 has omniscient awareness of traps
11 is a monster's pawn (lich, demon, dragon, etc)
12 absorbs magic
13 summons monsters
14 causes hunger by touch
15 is a changeling
16 jetpack & grapple gun
17 deep sea diving equipment
18 x-ray vision
19 can turn invisible by smoking
20 can fire a paralyzing beam

reputation
01 is very stupid
02 owns a coconut bra
03 has been pooped out by a big monster
04 paleoarchaeologist
05 marine biologist
06 person trafficker
07 graverobber
08 can identify fungi
09 escape artist / jailbreaker
10 arena champion
11 independently wealthy from profitable legal businesses
12 richest thief
13 paranormal expert
14 tunneler
15 experienced sailor
16 knows a lot about animals
17 has been poisoned countless times
18 master of scams
19 songwriter
20 former guild enforcer

rumored or real conditions of election
01 killing opposing voters
02 voter intimidation (financial)
03 technicality (obscure bylaw)
04 fraudulent poll counts
05 buying votes
06 forging votes
07 nepotism
08 straightforwardly more popular
09 figurehead / puppet position
10 bought the position from the previous GM